#pragma once

class DepthWrapper
{
protected:
	DepthWrapper();
	~DepthWrapper();

	static GLboolean		_DepthMask;
	static GLboolean		_DepthTest;
	static GLenum			_DepthFunc;

public:
	static void				DepthMask(GLboolean v1);
	static void				DepthTest(GLboolean v1);
	static void				DepthFunc(GLenum f);
};

